10 Votes in Poll
What's on your mind?
29 Votes in Poll
Can someone please give me tips or help me? If you want to help me my discord is Un_Eventful#8642
Black DAWN and Black DUSK wow so one day-ish
I know this is completely minor and no-body cares, but at the end of epilogue, why isn't it a nice sunset, it's just a bright day. Jackdaw said he tried to pick a place with nice sunsets, so why not have the end be a sunset, and the game's first and second to last things are Black Dawn and Black Dusk.
Is there a way to get Entry Point maps from missions in Roblox studio? I really need them.
We have archived our guide category and all pages in it. At this point most people have figured out how to play the game and there was decreasing demand for guides, as indicated by their page views. In addition the quality of most guide pages was questionable, and most edits would make them just worse. If you still wish to edit/make guides, you can do so in a blogpost.
Of course there is quite a lot of work in them so we didn't want to completely delete them, so if you need them, you can find them here:
79 Votes in Poll
I don't know if this is a Mishambo Move but here goes nothing...
What would you do if you were Cish and decided to continue making games and updating Entry Point with new content?
Just a random thought I got in midnight.
Alright so, we all know how Sparrow's helicopter is technically the slowest helicopter across the entire game but there is another similar helicopter, during the financier's air escape method the helicopter takes almost forever to start up just slow as Sparrow's.
What I'm saying is, do you think Sparrow's helicopter is actually from the financier, during the withdrawal she also takes up almost infinite time to reach the destination as she has stopped for donuts (like literally) but at least we all got a treat, anyway this is pretty similar to the financier's helicopter.
Now this is pretty easy to debunk since the financier was during the time we were still halcyon operatives, but there could be another possibility that phoenix actually stole it, repainted it and put a text on it's tail, stating ''BRING IT ON'' in full capital letters.
What are your thoughts?
Hello, and welcome to the official weekly weapon discussion for Entry Point.
This week, we'll be looking at the only sniper available: The CH-A.
The CH-A operates as a standard sniper rifle with high damage, slow firerate, and a low capacity. The FMJ ammo used is better at cutting through armor than other weapons, ignoring the damage reduction by a decent amount. With the Mastery perk, a clean headshot can be inflicted on Aegis and shield units through their riot shields. Unfortunately, ammo is scarce, as enemy Snipers will never spawn in a reachable position, so make every shot count and aim for the head for massive damage.
This weapon is a popular pick with the community, i'm sure. Especially when perks are used to greatly improve its potential. Now how does it fare in Missions and Shadow War? Also, hope you came up with a good name for your sniper.
77 Votes in Poll
Welp, let's go to the rules of this challenge.
- Mission of your choice.
- Legend Only
- Only not hybrid classes.
- There is not a specific loadout for this.
In this challenge, you need a character with a minimum level of 40, then, you disable all the perks, making you without any perk. You can choose any not hybrid classes (hacker, thief, engineer, mercenary) to make this challenge.
This challenge is to test your true stealth skills without anything that help you.
With the camera update, this will be way harder than before, but not impossible.
Mission : Blacksite (Beneath The Mountain), Deposit (Bank Heist) , Lakehouse (Big Oil Day 2), Withdrawal (First World Bank) , Scientist (Hoxton Revenge) or Black Dusk (Henry's Rock)
1. Always have your gun out
2. Loud Only
3. Must bring lockpick, Medkits, Keycard Scrambler and Loud drill ( except Withdrawal and Deposit)
4. Wear Aegis Armour
5. Legend Only
6. Bring only the following (Your Choice)
>Dual Raven ( closest to Akimbo Judges)
>Muzzle Brake F57 and Suppressed S97 ( AS VAL and Mac 11)
>Sawblade and Suppressed CBR-C (M60 and 5/7 AP)
>CH-A and MM20 (Nagant and Kriss Vecter )
7. Have only Vitality, Battlefield Medicine, Vital Targets, Shock Plating, Overdrill, Deep Pockets or Quick Swap
8. On BD, Lakehouse and Deposit, Use Thermite to breach the vault / Server Room.
9. Full Squad:
>1 person Commando /any Thief Subclass excluding infiltrator
>1 person Specialist / any Hacker Subclass excluding Inflitrator
>2 person Juggernaut
Good Morning, Heisters. We got a big job to do. A director of a criminal organization called Halcyon is asking us for assistance. However, we're not willing to do that.Complete his tasks, and I'll tell you guys my master plan.
Good Luck, Gang
Rules: Must wear Raider armor for the entire mission, must use unsuppressed S97 and suppressed K45, must have full squad. Can only bring Breaching Charges, C4, and Drills. Cannot pick up nor use anything other than the aforementioned.
Class: Mercenary, Thief, or Commando.
Difficulty: Operative+ (must be loud)
You are an elite squad of Phoenix operatives sent to retrieve the plans to the Black Dusk bunker. You are not allowed to carry equipment bags out of spawn, though you can leave items in them and come back for them. You must retrieve the plans and get out, the faster the better.
Uhhhh... hello, this is my first post, so sorry if it's trash
Weapons: Must be concealed
Difficulty: your choice, can be any (must be loud)
The base of this challenge is you are a scout, so you must be light, this means that your weapons must be concealed, and you can not carry bags (unless neccesary to the mission, such as killhouse, or withdrawal) and you can only use 6 inventory slots when deploying (ie you could deploy with 3 medkits or 6 grenades.) you can not pick up weapons (unless they are concealed) apart from that, you can use any perks or weapons.
Again first post so sorry if its badly structured
57 Votes in Poll
74 Votes in Poll
80 Votes in Poll
Doesn't include Killhouse because Killhouse is literally below negative 0
Intensity is not the same as difficulty, but they might affect each other
The Deposit: 1
Reasoning: Most of the time you spend in the mission isn't even fighting, because with a decent amount of hostages they don't show up until right at the end.
The Scientist: 1.2
Reasoning: It's just so easy to suppress enemies and guard the power boxes, with the exception of that one spawn that's next to the two doors. Above Deposit because you're fighting more, it's a longer mission and snipers are more of a problem.
The Financier: 3
Reasoning: I used to consider this #1 until I found out how good camping behind the heli is. In trio or squad it's ez pz, but in solo/duo they can still overwhelm you, and don't forget about the snipers.
The SCRS: 4
Reasoning: I can't really pinpoint why I give this a 4, but it's probably because of how many enemies spawn in and how quickly they do. It would be higher if the gunship was as hard to beat as in The Lakehouse.
The Blacksite: 5
Reasoning: Prison breaks have always been cool to me, whether or not it's guns blazing like in The Blacksite or sneaky peaky like The Shawshank Redemption (technically you can go stealth in The Blacksite but shut up). Blacksite isn't actually a prison break, but come on, you can easily compare it to one. Point is, I'm biased for this one since I've always been interested in breakouts.
The Lakehouse: 6
Reasoning: It would below Financier without the music. Complete the Mission is so fricking epic, and fighting a gunship is pretty much exactly what I would describe as intense. Those two things put together make it very intense and very fun.
The Withdrawal: 6.3
Reasoning: Again it's mostly the music, but also imagining it from a civilian perspective. Using a demolition charge to blow up the vault and extracting via helicopter is probably the most insane way you could rob a bank and I love it.
Black Dusk: 9
Reasoning: The song is great, it's the last mission, we finally see what Project Onyx was, we get to fight Project Onyx, it's very fun to play, has a lot of concepts we don't see in the other missions and a lot of ones we do, I would say it goes beyond expectations for it and delivers as the most intense mission in the game (probably still the most or close to it in stealth).
I've never said "intense" so many times, I tried to find as many synonyms as possible.