Entry Point Wiki
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There are 5 Difficulties to choose from in each mission (easiest to hardest): Rookie, Professional, Operative, Elite, and Legend. On higher difficulties, missions will typically be harder to complete, but will grant more cash and XP upon successful completion.

Rookie (Level 1+)[]

Rookie

A mission completion badge for The Killhouse.

Rookie difficulty is indicated by a single white star in the lobby. Completing a mission on Rookie or higher for the first time will award a crimson badge for the respective mission.

General information[]

  • Teammates have a white dot above their heads, which can be seen through obstacles.
  • No deployment cost.

Stealth information[]

  • Minimum presence of guards, cameras and civilians.
  • Cameras and NPCs have a slow detection speed and low detection range.
  • NPCs have a slow reaction speed.
  • Up to 4 cameras can be disabled without alerting the camera operator(s).

Loud information[]

  • Enemies spawn slowly, deal minimal damage and have very low health.
  • Shield and Aegis units do not spawn.
  • Each wave of enemies contains 6 squads.

Professional (Level 2+)[]

Professional difficulty is indicated by two white stars in the lobby. It is very similar to Rookie, most NPCs stats like detection or health are only increased by a small amount.

General changes[]

  • The white dot above teammates becomes harder to see at longer distances.
  • Starting a mission now costs 50% of the total cost of your loadout.

Stealth changes[]

  • Increased presence of NPCs and cameras.
  • Cameras and NPCs have their detection speed and detection range increased.
  • NPCs have their reaction speed increased.

Loud changes[]

  • Enemies spawn more often and have improved damage, health and reaction speed.
  • SWAT, TRU and ETF squads can now contain up to 1 shield unit.
  • SWAT, TRU and ETF units can throw flashbangs.
  • An Aegis Unit will spawn at the start of the 3rd wave, after that 1 will spawn every 5 waves.

Operative (Level 2+)[]

Operative

An operative stealth mission completion badge for The Deposit.

Operative difficulty is indicated by three white stars in the lobby. Completing a mission on Operative difficulty or higher for the first time without raising the alarms will award a silver badge for the respective mission with the exception of Black Dusk, which will award you the silver badge regardless of tactic on completion.

General changes[]

  • The white dot above teammates is no longer visible through obstacles.
  • Starting a mission now costs 100% of the cost of your loadout.

Stealth changes[]

  • Increased presence of NPCs and cameras.
  • Cameras and NPCs have their detection speed and detection range increased.
  • NPCs have their reaction speed increased.
  • In most missions, guards will report in any time they are lured instead of needing to be lured multiple times for this to occur.

Loud changes[]

  • Enemies spawn more often and have improved damage, health and reaction speed.
  • SWAT, TRU and ETF squads can spawn with up to 3 shield units.
  • Shield units can be armed with an S97 on later waves.
  • Shredders and Juggernauts can spawn.
  • Snipers can spawn in more locations.
  • Every wave after the first will contain 10 squads instead of 6.

Elite (Level 20+)[]

Elite difficulty is indicated by four white stars in the lobby. It is harder than Operative difficulty and offers quite a challenge for most players. Elite is also the 'intended' difficulty for Entry Point.

General changes[]

  • Certain mission objectives or parts of the map may have been altered to increase the difficulty of the mission.
  • Friendly fire is enabled, dealing small amounts of damage to your teammates (5% to teammates with armor from guns, 5% to teammates with or without armor from explosives, 8% to teammates without armor from guns). Headshots will quadruple the damage.
  • The white dot above teammates is no longer present.

Stealth changes[]

  • Increased presence of NPCs and cameras.
  • Cameras and NPCs have their detection speed and detection range increased.
  • NPCs have their reaction speed increased.
  • Intimidation range is lowered.

Loud changes[]

  • Enemies spawn more often and have improved damage, health and reaction speed.
  • Shield units will always be armed with a S97.
  • Shield squads spawn more frequently.
  • Every wave will contain 10 enemy squads.

Legend (Level 40+)[]

Legend'

A legend stealth no-kills mission completion badge for The Financier.

Legend difficulty is indicated by four red stars in the lobby. Completing a non-gamepass mission on Legend without raising the alarm and without killing anyone for the first time will award you a golden badge for the respective mission with the exception of Black Dusk, which will award you the golden badge regardless of tactic on completion. Completing any Night Heist or Freelance Heist missions on Legend regardless of tactic will award you a platinum badge for the respective mission. It is the hardest difficulty and can offer a very strenuous challenge for most players. It is advised to reach the maximum level and familiarize yourself with the mission before attempting this difficulty.

General changes[]

  • Friendly fire deals drastically increased damage (50% to teammates with armor from guns (not accounting for the bug with player armor on Legend), 50% to teammates with or without armor from explosives, 87.5% to teammates without armor from guns). Headshots will still quadruple the damage.

Stealth changes[]

  • Increased presence of NPCs and cameras.
  • Cameras can spawn in more locations.
  • Cameras and NPCs have their detection speed and detection range increased.
  • NPCs have their reaction speed increased.
  • Intimidation range is lowered.
  • Only 2 cameras can be disabled without alerting the camera operator(s) instead of 4.

Loud changes[]

  • Enemies spawn more often and have improved damage, health and reaction speed.
  • Aegis Units, Shredders and Juggernauts now spawn two at a time, and now spawn at the start of the 1st wave, and then every 2 waves.
  • Sniper units will not have lasers (except in The Financier), only a glint on their scopes.

Comparison of Rookie versus Legend detection speedLegendDetection
Comparison of different detection speeds on Rookie versus Legend (On The Deposit, with the Disguised status, with no detection perks). Notice the Legend difficulty guard moves back when they spot the player.

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