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WikiEquipment2

Equipment consists of infiltration gear and explosives other than Weapons or Armor that operatives can bring on or find during missions. Many pieces of equipment require Perks to unlock and most equipment can be stored in an equipment bag.

Here is the list of equipment:

Statistics

Equipment Description Spaces Use Time Requirement Speed Perk
Drill
Drill
[Loud] A tool that can be used to breach locks 2x2 15 sec - Overdrill
  • Forces doors permanently without any perks, and has a large audible range.
  • PrecisionDrilling enhances usage by allowing doors to be closed.
Silent Drill
Silent Drill
[Silent] A tool that can be used to breach locks 2x2 20 sec - Overdrill
  • Forces doors open permanently without any perks.
  • PrecisionDrilling enhances usage by allowing doors to be closed.
Lockpick Kit
Lockpick Kit
Can be used to pick locks 2x1 10 sec TheArtOfTheSteal FastHands
Keycard ScramblerC.PNG
Keycard Scrambler
Can be used to hack door keycard readers 2x1 2 sec Prodigy EquipmentSpecialist
Blowtorch
Blowtorch
A small, versatile breaching tool 2x1 13.5 sec Firebug -

Can be used to cut open a large variety of doors and objects without causing noise.

Breaching ChargeC.PNG
Breaching Charge
Remote explosive. Primarily used for breaching 2x1 2 sec ExplosiveEntry EquipmentSpecialist
  • Press 7 to detonate breaching charges you have placed.
  • A very fast way to breach through standard doors with a small audible range.
C4
C4
Remote explosive. Can be used for breaching or as a weapon 2x1 2 sec DemolitionsExpert EquipmentSpecialist
  • Press 6 to detonate C4 blocks you have placed.
  • Forces open all visible doors in its radius and works on heavy security doors as well.
Proximity Mine
Proximity Mine
A placed directional mine 2x1 .5 sec AdvancedDeterrent -
  • Explodes in the direction it's facing when an enemy walks in front of it.
  • Does not deal any damage to player operatives.
Frag Grenade
Frag Grenade
Boom 1x1 .25 sec - -
  • Explodes 1.5 seconds after being thrown, dealing damage in a large radius.
  • Only wooden doors can be blown open with this.
Microcam
Microcam
A tiny camera 1x1 .5 sec SurveillanceState -
  • Can be placed on surfaces to remotely view areas and mark targets.
Tracker
Tracker
A small tracking device 1x1 Instant SurveillanceState -
  • Can be placed on any NPC to keep track of their position in real time.
Medkit
First Aid Kit
Can be used to recover health 2x1 3 sec - EquipmentSpecialist
  • Restores 50 health when used, and up to 100 with BattlefieldMedicine.

Gear

Gears can be equipped while editing your loadout and they will be brought to every mission. Every piece of gear takes up a certain amount of inventory space and costs a certain amount. If all of your gear takes up 2x3 slots or less it will be put into your inventory, otherwise it will be in your equipment bag.

Drill

Drill

The Drill is able to open most doors and perform several objectives. They are slow, take up 2x2 in the inventory, create noise that alerts NPCs, and break doors, alerting NPCs that see them. The drilling speed can be increased by the Overdrill Overdrill perk. Drills are free and can always be found somewhere within most missions.

Silent Drill

Silent Drill

The Silent Drill is nearly identical to the Drill, but it does not make any noise. It can be equipped for free and drills around 33.3% slower than the regular drill.

With PrecisionDrilling Precision Drilling, drilled doors can be closed and opened. However, anyone who sees a drilled open door or interacts with it will be alerted. This makes it unsafe to use on many doors.

Lockpick Kit

Lockpick Kit

The Lockpick Kit can open almost any door that does not require a keycard. It is silent and does not break doors when opening them. It is only usable by operatives with TheArtOfTheSteal The Art of the Steal perk. The lockpicking speed can be increased by the FastHands Fast Hands perk. The kit takes up 2x1 in the inventory and costs $50.

Keycard Scrambler

Keycard ScramblerC.PNG

The Keycard Scrambler can open doors protected by a Keycard reader by interacting with the symbol below the reader. It is only usable by operatives with Prodigy Prodigy. The hacking speed can be increased by the EquipmentSpecialist Equipment Specialist perk. It takes up 2x1 in the inventory and costs $125.

C4

C4

The C4 is a powerful explosive charge that can blast open doors and deal massive damage to NPCs, the player, and teammates (Elite+) within the blast. It can only be bought by operatives with the DemolitionsExpert Demolitions Expert perk, but everyone can use it inside of the mission itself. It costs $200 and takes up 2x1 space in the inventory. Like all explosives, it deals 300 damage.

C4 has various unique interactions with mission objectives, such as being able to blow open the safes found in The Deposit and The SCRS, blowing open the panic room with 2 of them in The Financier, or three of them in the Lakehouse.

Breaching Charge

Breaching ChargeC.PNG

The Breaching Charge is an explosive device that can open doors with a non-lethal explosion and is significantly less audible compared to the C4. It takes up 2x1 in the inventory, costs $150, and requires the ExplosiveEntry Explosive Entry perk. It is much faster to use than the C4, however, it can not be used on every door.

Frag Grenade

Frag Grenade

The Frag Grenade is an explosive weapon that is thrown and explodes after 2 seconds. It takes up 1x1 in the inventory and costs $50. It has approximately the same radius as a C4 explosion, and deals 300 damage against NPCs and 2500 damage against gunships.

Blowtorch

Blowtorch

The Blowtorch is able to breach metal doors quietly. It can also breach through The Lakehouse security door. It's faster than a non-upgraded drill but it still breaks the lock, alerting guards that spot the door. The blowtorch is capable of making windows in metal doors to watch and shoot through, although guards will be alerted by these windows. It is usable by any class if they have the Firebug Firebug perk. It is smaller than the drill, takes up 1x2 in the inventory, and costs $50.

Proximity Mine

Proximity Mine

The Proximity Mine can be placed on any ground surface and will explode whenever an NPC walks in front of it. It can be purchased by any class with the AdvancedDeterrent Advanced Deterrent perk, takes up 1x2 in the inventory and costs $100.

Microcam

Microcam

The Microcam can be placed on any surface and is undetectable by enemies. Its feed can be viewed by any operative by pressing 'B.' It is unlocked through the SurveillanceState Surveillance State perk and works with the perk's automatic spotting. It takes up 1x1 in the inventory and costs $75.

First Aid Kit

Medkit

First Aid Kits can be used to recover health either in your inventory or when dropped on the ground. They recover around 50 health. The amount of health regeneration can be increased by BattlefieldMedicine Battlefield Medicine and their usage speed can be lowered with EquipmentSpecialist Equipment Specialist. They take up 2x1 in the inventory, and cost $100.

Tracker

Tracker

Trackers can be used to permanently spot an NPC. They are instantly used by going close to an NPC and using the appropriate equipment key. It is unlocked through the SurveillanceState Surveillance State perk. It takes up 1x1 in the inventory and costs $75.

When a tracker is used on an NPC, the color of the signal depends on what type of NPC you mark. White for civilians and employees, red for armed NPCs, and blue for important NPCs. When someone with a tracker is knocked out or killed, the tracker is dropped and can be reused.

Mission Equipment

This gear can be only be found in certain missions. They are usually required for the completion of the mission.

Keycard

Keycard2

The keycard is a blue card with a white stripe that can be used to open keycard doors. They take up 1x1 inventory space. Keycards are usually dropped by security guards, but they can also be found in certain missions.

Vault Keycard

VaultKeycard2

The vault keycard is a red card with a white stripe that can be used to open the vault in The Deposit, The Gala, The Killhouse, The Auction and Black Dusk. They take up 1x1 inventory space. The card is found in either a safe or dropped by certain NPCs.

High-Security Keycard

HighSecurityKeycard2

The high-security keycard is a red-pinkish card with a white stripe that can be used to open the safe room door in The Scientist and is also used to open up the server doors in The SCRS. They take up a 1x1 inventory space. The card can be dropped by Falcon and his second in command in the Scientist, and can be obtained from the Head Tech or Tech Office safe in The SCRS.

Crowbar

The crowbar is a tool that can be used to open up certain doors. It takes up 2x3 inventory space and can only be found in The Freelancer, The Blacksite, The Gala, and Shadow War. It is rarely used, as there are better options like a lockpick kit or breaching charges.

Thermite

Thermite

Thermite can be found in The Deposit, The Lakehouse and Black Dusk and is used to burn through parts of the building. Its model is a red gas canister and it takes up 2x3 inventory space. Once you deploy it, it will start burning after a few seconds and getting close to it will deal heavy damage. NPCs in the area will also be damaged by it.

Demolition Charge

Demolition charge

The Demolition Charge is an explosive found in The Withdrawal, it is a bag that is used to blow open the vault floor during the loud plan. It slows you down slightly once picked up. While it technically is a different item, the explosive itself shares a model with the Blacksite's Explosive Charge.

Cage Parts

Cage parts

The cage parts are a bag found in The Withdrawal that is used to construct the cage which holds the money bags. The cage is later picked up by Sparrow during the loud part of the mission. It is a brown bag that slows you down slightly once picked up.

Explosive Charge

The explosive charge is a red bag and can be found in The Blacksite in the armory. It is used to blow up the SAM turrets during the loud plan so your escape helicopter can land. While it technically is a different item, the explosive itself shares a model with the Withdrawal's Demolition Charge.

Bomb

Rsz 1capture30

Eight bombs can be found inside a Bomb Crate in Black Dusk. In the mission, the purpose of this piece of equipment is for multiple of them to be planted in various areas of the map. Although looking quite alike to the C4 in size/shape and inventory space that it takes up, which is 1x2, the obvious main physical differences between the two are the timer which can be seen on the face of the bomb, compared to the C4's blinking light, and the color of the explosive itself, which is a brick red, compared to the C4's sandy color.

Diamond Drill

The diamond drill is a red bag that is used to set up the drill in The Killhouse and Black Dusk for the loud phase of these missions, with it being utilized to open the vaults found on both maps. It slows you down considerably once it is picked up.

Screwdriver

The screwdriver can be found in The Cache, The Scientist, and Black Dusk. In The Cache, it spawns in a random place inside the bank and its only use is opening the electrical panel next to the server room. In The Scientist, you can open a vent leading to Rivera's room and she'll use it to open the panel at the control room door. In Black Dusk it can be found in the vents or on tables to open vent covers to access different rooms without needing to open the doors for each section. An example of this is the server room in the development section. Takes up 1x2 inventory space.

Wire Cutters

The wire cutters can be found in The Scientist. It can be given to Rivera through the vent so she can open the safe room door. It takes up 1x2 inventory space.

USB

USB2

The USB is an item seen in The Cache, The Scientist, and The SCRS missions. It takes up a 1x1 inventory space. In The Cache, it is used to verify the account transaction from one of Ryan Ross's offshore accounts. In The Scientist, it is used to hack the Halcyon servers. In The SCRS, it is used to grant access to the heavily encrypted file in the last server. The stripe is pink in The Scientist, and blue for The SCRS.

Propane

Propane2

Propane can only be found in The Scientist and is used during loud. Propane can be found around the map. Propane takes up 2x3 inventory space, and is used for accessing the control room on loud if Rivera is dead. Once you place down two of them, shooting them will make them explode and open the control room door.

Shadow War Equipment

Tripwire

Tripwire
Tripwire is an item exclusive to the defenders. It is a small device that can be placed on any flat horizontal surface. Tripwire will automatically mark any enemies who cross its invisible laser, which makes it very useful, however, it can be destroyed by shooting it.


Shaped Charge

Shaped Charge
Shaped Charge is an explosive similar to C4 but it only damages players on the other side of the wall, making it less dangerous to use when breaching the enemy's safehouse.


Flash Grenade

Flashbeng
Flash Grenade is an item that can be used to temporarily blind enemies by throwing it close to them. If you use it at the right time and at the right place, it can be very useful against hostile forces.

Flash Grenades also appear in missions but they are only used by enemies.

Bags

Equipment Bag

Equipment bag

In most missions, each player is given their own equipment bag at the beginning, with the exception being Black Dusk where it is can be in a room near the Control Center, amongst the bombs required to finish the mission. It is a dark grey/navy bag which has 4x3 inventory space inside it. If your starting gear occupies more space than 2x3, it will be put into your equipment bag at the start of the mission. Like all the other bags, it will get detected by guards and sometimes civilians in specific missions, so it is advised not to leave it in plain sight.

There is a special red version of the bag found in The Deposit at the back of the bank which holds 2 thermite cans.

Body Bag

Bodybagimage

If you pick up a dead or unconscious NPC they will turn into a body bag. You can disguise yourself if the disguise has not been taken yet, with the disguise itself depending on the NPC that was turned into that certain body bag, and if the NPC is still alive. The NPC can also be killed by shooting the bag, but it ruins the disguise if not taken already.

Bodybags can be hidden in chests, drawers, and dumpsters, which are found in almost all missions. The only NPC you cannot hide is an unconscious Ryan Ross. Once hidden, the bag is gone forever, and disguises cannot be obtained from it anymore. Bodybags are alike to equipment bags; after bagging up an NPC, there will be a speed penalty granted to whoever is wearing the bag.

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