"Can't believe we're hitting this place again..."
"We wouldn't be here if it wasn't for your little op in New York"
"Yeah yeah, I know..."

― The Freelancer and Jackdaw

The Cache was released on November 29th, 2019 together with The Auction and The Gala in The Night Heists expansion. It is the ninth mission chronologically. It takes place on the same map as The Deposit, but NPCs and some of the interior have been changed.


The Cache is the third mission in The Night Heists expansion. In the mission the Freelancer is tasked with setting up a connection between the Cincinnati Trust Bank and Phoenix to transfer Ryan's offshore accounts. Since the events in The Deposit the bank has stepped up their security with multiple additions.


The Cache has the same map layout as The Deposit with a few differences. The archive room is always on the ground floor and one of the camera operator rooms is taken up by the server room. A toolbox with a screwdriver, a circuit box, and a keypad can be found randomly inside the building. The circuit box for the cameras can be found either at the back alley or at the rightmost part of the outside building. The vault is not accessible during the mission.


The only NPC found in the mission are security guards. They roam the interior of the bank, stopping at certain points occasionally. You can only take out two of them; taking out more will instantly fail the mission. This can especially be problematic if more than 2 players are on the mission, however, the security team's disguises can be of use if the team is in need of extra disguises.

There is a "Security team" that arrives in a van at the front of the bank once you cut the wires on the power box. They are guards that will check around the map for suspicious activity. One of them will go to the keypad and reactivate the alarm, and the other one will walk around the building. This guard will always have an active radio upon being taken out. If you take too long to take them out they will get alerted and the mission will fail. They do not count towards the knockout limit.

Mission Progression

The main objective of the mission is to access the bank servers. Before advancing you have to disable the bank alarms which can be done by interacting with a keypad found randomly around the map. Once you open any door you only have 30 seconds to disable the alarm. After that you have to find the server room which will have a panel that needs a screwdriver to open. The Freelancer does not want to take the risk of rewiring the panel so you have to rewire a circuit box found randomly around the map.

After rewiring the box a security team consisting of 2 guards will arrive. One of them will enable the alarms after which you have to take them both out. The best places to neutralize the security team is where other NPCs don't go, which includes in the alley or the basement stairs. If you take too long they will get alerted. After disposal of the guards you can access the servers, but you will also need an encryption key which is a flash drive that can be found in a wall safe behind a painting in the Account Manager's office. After inserting the key you can escape the mission at the security van.


Electronic Theft

  • Get inside the bank
  • Deactivate the alarm with the keypad
  • Locate the server room
  • Get the server room open
  • Avoid the security team
  • Take out the security team
  • Access the main servers
  • Get the authorization key
  • Escape


Rookie Professional Operative Elite Legend
Guards 3 4 4 4 4
Guards (basement) 2 2 2 3 3
Security Team 2 2 2 2 2


Rookie Professional Operative Elite Legend
XP 5,000 10,000 14,000 18,000 25,000
Bonus XP (No kills + no alarms) 1,000+1,000 2,000+2,000 2,800+2,800 3,600+3,600 5,000+5,000
Contract $2,000 $3,500 $4,500 $5,500 $7,000
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