"So... you can probably guess, this is a robbery."
― The Freelancer
This article is about the mission. For the character, see The Freelancer.
The Freelancer is a tutorial mission which teaches you the basics of loud and stealth. Since its release it has been updated two times: on September 17th, 2019 the loud part was added and on January 24th, 2021 the stealth part was reworked. It was the first mission to be released and is the fourth mission chronologically.
Overview[]
Part 1[]
The Freelancer robs a small bank in a rural part of Arizona.
Mission Progression[]
You start off at the entrance of the bank. You have to hostage everyone and shoot open a door. After that you can open the vault with C4, drill through the door inside of the vault and grab the money. The escape is through the back door which you can open with a keycard on a countertop near the vault.
During the robbery, a police car with two police officers will spawn. They will not move or respawn; they only shoot you through the window but they cannot do any damage to you. You can choose to kill them, or you can just exfiltrate with the money without killing the officers.
Part 2[]
After the bank robbery The Freelancer is hired by an anonymous individual, who later turns out to be Wren. He wants you to steal evidence about the events that happened during Black Dawn.
Mission Progression[]
Before the mission begins there is a short tutorial explaining how the briefing screen works. You buy a suppressor for your Raven and equip either a lockpick if your starting class was Thief, a keycard scrambler if your starting class was Hacker, or a silent drill if your starting class was Mercenary or Engineer.
You start off in an alley behind a police station. You will have to disable the camera and knock out the police officer that comes to investigate. After taking their disguise and hiding the body, you can get into the police station with your gear. Once inside you will have to traverse through a room of police officers without getting detected and go to the evidence storage. There you can hostage and interrogate the evidence custodian and secure the mission objective. Wren will prompt you to hack the servers, after which an alerted police officer will spawn, which you'll have to take out and answer their radio. After that you can escape through a back door.

The mission is linear: there is only 1 way to complete it and you must follow strict objectives. Doors often close behind you once you enter a new zone. If you fail the mission (either by getting detected in the police officer room or failing to shoot the alerted police officer and answer their radio), instead of entering loud or being prompted with the mission ended screen, you will be teleported back to one of the several checkpoints.
Objectives[]
Part 1[]
- Press F to shout
- Shoot the door handle
- Plant the C4
- Stand clear
- Press 6 to detonate the C4
- Grab the drill
- Drill the door
- Take the cash
- Grab the keycard
- Escape
Part 2[]
Breaking and Entering 101
- Get inside the precinct
Infiltration 101
- Go to evidence storage
- Interrogate the civilian
- Search the lockup
- Hack the computer
Soundtracks[]
- Menu - https://www.roblox.com/library/1838621618/Second-Thoughts
- Part 1 - https://www.roblox.com/library/1837886013/Breakin-Away-Underscore
- Part 2 - https://www.roblox.com/library/1838621337/Forensic-Lab
Trivia[]
- The loud section guard uses the old guard outfit.
- This is the only mission where guns cannot be used in certain parts.
- In the main room of the police station there is some hidden text next to the windows, saying "The View is nice but you're on a mission".
- If you reset during part 1, your cursor will be locked to the middle of the screen, forcing you to either press backslash to navigate to the return button, or to leave the game. If you reset during part 2, you will automatically return to the main menu.
- The song in part 2 was changed twice, the original version had the Plant Sneaking Theme from Metal Gear Solid 2: Sons of Liberty, but it was changed to Stealth Zone (a) due to copyright issues, then later Forensic Lab.
- During the loud section, some interface elements are removed (for example the ammo and stamina bar). This is most likely done so new players aren't overwhelmed with features and bars to keep track of.
- This is one of two missions that cannot be a daily challenge, the other being Concept.
- Before The Freelance Heists came out, the Evidence Custodian was called Civilian.
- There was another line of dialogue, where Wren said "What? Nobody should be there. You need to take care of him". This was later removed.
- The Evidence Custodian is still called a civilian in the task bar.
- Before the stealth part was reworked, The Freelancer could have obtained a police disguise inside a locker room, and disabling the camera outside would not attract attention. This was changed to having to disable a camera and knock the guard out, then steal the disguise likely due to the fact that the tutorial’s mechanics did not match with the rest of the missions.
- The camera that you have to disable in part 2 can't detect you.
- You can mute music in part 2, but not in part 1.
- Your level is set to 1 during the first part. Only in this part, your class is changed to a class that is not a Thief.
- The second part takes account for your perks.
- Pressing 6 after placing the C4 won't trigger the explosion, rather as soon as you trigger the "Stand Clear" objective, the C4 will blow up.
- In part 1, the glass doors can only be opened by the handle, unlike glass doors in other missions.
- The right door can't be opened at all.
- In part 1, the player can't knockout NPCS, and can only kill them.
- In part 1, the keycard door stays permanently unlocked when a keycard is used, however this does not apply to part 2.
- In part 1, the police arrives only when the player passes the wooden door twice or goes through the opening on the teller's side.
- In part 2, you can answer the police officers radio for a second before the game resets both the player and the officer.
- This officers skin color and hair will change on every reset.
- If the player is bald, they will be a given a spiky hairstyle with a color based on their choice in the hair color menu.
- If the player is using any special shades (anniversary, extended customization, etc.) then the shades won't load.
- This is the only mission where unconscious or dead NPCs won't despawn during loud.
- This is the only mission where you will have items in your inventory that you didn't select on the inventory edit screen.
- This is the only mission that teleports the player to a new section.
- This is also the only mission that has its inventory edit screen in the middle of the mission, not at the very start of it.