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Modifications in Entry Point are various additions and removals that can affect a variety of things from visual assistance, recoil, and stealth. To buy and equip modifications, use the Manage Weapons button from your Loadout, and then select Modify on the weapon you would like to modify.

Modifications will work across multiple weapons. For example, buying a Delta Sight will allow it to be equipped on any weapon that accepts sights as long as the sight isn't currently equipped on one.

Sight

Iron sights and optical sights don't provide any statistical benefits, but they do change the zoom and aim sensitivity of the weapon they're equipped on. Optical sights can make aiming at targets easier than with iron sights.

General Sights

Iron Sights - The standard iron sights of the weapon. They provide no additional zoom and tend to vary in clarity and precision across all ranges, with not much guarantee of accuracy.

  • These sights are equipped on almost every weapon by default.

Delta Sight - This miniature sight uses a thick delta dot to assist with close-range target acquisition. However, the thick dot can be a problem, due to less visibility when aiming at a target.

  • This sight adds 1 concealment point.
  • It is available for every firearm that can accept sights.

Mini Sight - This miniature reflex sight uses a small red dot in order to grant a clearer view of the target. Players are recommended this sight, due to its high advantages.

  • This sight adds 1 concealment point.
  • This sight is equipped on the CBR-C by the default, adding no concealment points to that weapon only.
  • It is available for every sight-accepting firearm except the CH-A.

Pistol Sights

Glow Sight - These pistol iron sights have been illuminated with three white dots to make aiming easier. This sight improvises the sight, but doesn't increase much accuracy when aiming.

  • These sights can only be used on the UP9.

Ring Sight - These pistol iron sights have been enhanced with a red ring and front sight for added precision. Easier to see, aim, and shoot. Oh, and it's ugly with a ring on it.

  • These sights can only be used on the UP9.

Magnification Sights

Red Dot - A large-size optic with enhanced zoom and and a solid red dot, providing a very clear sighting picture for medium to long range combat.

  • This optic adds 2 concealment points.
  • It is available for every sight-accepting firearm except the UP9 and 480 MCS.
  • Has different sights for each weapon (S97 has a small scope, F57 has a long scope).

TG3X - A C79 scope featuring 3x magnification and a very sharp reticle, making it highly effective at a distance. This scope is highly recommended to any players who wish to gain high accuracy, and is the best scope for any modes.

  • This optic adds 2 concealment points.
  • It is available for the S97, CBR-C, F57, and CH-A

T4XS - An ACOG scope featuring 4x magnification and a thick reticle, improving long range precision at the cost of close range aiming. This scope is not much recommended due to this miscalculation of the arrow, if the player attempts to fire at a certain target.

  • This optic adds 2 concealment points.
  • It is available for the S97, CBR-C, F57, and CH-A.

LS6X - A long-range rifle scope with 6x magnification and a blurry crosshair, ideal for extreme distances but almost unusable in close quarters. Recommended for players if their accuracy is on the target all times AND during hard difficulties. (Snipers are increased throughout Elite+Legend)

  • This scope adds 2 concealment points.
  • It is available for the CBR-C and CH-A.
  • Limits movement.

Barrel

Barrel attachments can affect the weapon statistically as well as visually and audibly. Most of them are able to modify recoil, damage, and spread.

Stealth

Suppressor - A suppressor that eliminates the sound and muzzle flash of the weapon, preventing enemies from detecting shots visually and audibly. It improves muzzle velocity and recoil control slightly, and is the only way to fire a weapon without alerting everyone within nine city blocks.

  • This attachment adds 2 concealment points.
  • It is available for every firearm that accepts barrel attachments.

Recoil Modifiers

Flash Hider - A device that eliminates the muzzle flash from the weapon, granting better visibility when firing and preventing enemies from detecting shots visually.

  • This attachment adds 2 concealment points.
  • It is available for every barrel-accepting firearm except the RAVEN.

Muzzle Brake - A small device that allows gases to exit the weapon efficiently, reducing the recoil and making the weapon easier to control with sustained fire.

  • This attachment adds 1 concealment point.
  • It is available for every barrel-accepting firearm except the 480 MCS and RAVEN.

Shotgun Modifiers

Duckbill - A muzzle attachment that modifies the spread of the shotgun. The shotgun's accuracy is lowered, but the spread is increased, causing pellets to land in a wider horizontal area.

  • This attachment is only available for the 480 MCS.
  • Decreases damage, but can hit more targets.

Choke - A muzzle attachment that tightens the spread of the shotgun. The shotgun's accuracy is increased, but the spread is decreased, causing pellets to land in a smaller area.

  • This attachment is only available for the 480 MCS.
  • Increases damage, hits only one target.

Tactical

Tactical attachments are equipped on the rail of the weapon, and they can be toggled with Z to offer visual enhancements. None of them provide statistical changes.

Flashlight - A tactical flashlight equipped on a certain weapon. When enabled, the flashlight will illuminate a bright light. This can be useful during dark places, but can reveal the player's position.

  • This attachment is available for every firearm that accepts tactical attachments.

Laser - A small battery operated laser is attached on a certain weapon. When enabled, the battery will enable a red laser sight. This attachment is proved useful for people who care to fire more, than just aiming.

  • This attachment is available for every firearm that accepts tactical attachments.
  • Can pass through blowtorched doors.

Canted Sights - An attachment, equipped with M16 aim sights. This attachment can be used for backup, and can be useful in close quaters. Recommended for players who attached an efficient scope that limits movement.

  • This attachment is available for the S97, CBR-C, and F57.

Grip

Foregrips can assist with a weapon's spread and recoil management and equipped. They are each designed to work well with specific playstyles.

The CBR-C, F57, and Sawblade are the three weapons capable of accepting all four grips.

Folding Grip - A lightweight grip which helps control the weapon while moving. It can be folded when no longer in use, conforming with the weapon and causing no issues with concealment.

  • This is the only grip that doesn't add concealment points.
  • It reduces minimum hip-fire spread by 30% while moving.

Ergo Grip - An ergonomic vertical grip designed to fit the shooter's hands for maximum control and precision on the move. It is quite large in comparison to other grips.

  • This grip adds 2 concealment points.
  • It reduces minimum hip-fire spread by 50% while moving.

Angled Grip - A triangular grip which provides a more natural way to hold the weapon, making it easier to control when fired carefully.

  • This grip adds 1 concealment point.
  • It reduces first-shot recoil by 33% when used in fully-automatic fire. The recoil reduction applies to every shot fired by a semi-automatic weapon.

Stubby Grip - A shortened vertical grip which grants a firm grasp on the weapon, keeping shots from landing off target during sustained fire.

  • This grip adds 1 concealment point.
  • It reduces maximum spread by 33% while aiming down the sights.

Magazine

Some weapons can sacrifice the capacity of their magazine in order to make their weapon easier to conceal.

Normal Magazine - The standard magazine used by the weapon. It uses the default capacity.

  • This magazine is equipped on every firearm by default.

Short Magazine (S97) - A shortened magazine used in the S97. It only carries 20 rounds, but it fits flush with the grip, reducing the overall size of the gun.

  • This magazine removes 2 concealment points.

Short Magazine (F57) - A shortened STANAG magazine used by the F57. In order to reduce the rifle's size, it sacrifices capacity and can only carry 20 rounds.

  • This magazine removes 2 concealment points.

Stock

Some weapons can have stocks equipped or removed, drastically affecting recoil while also changing the size and concealability of the weapon.

Normal Stock - The standard stock used by the 480 MCS, used to keep the shotgun's intense kick under control.

  • This stock is equipped on the 480 MCS by default.

Short Grip - The absence of the 480 MCS's stock makes it much more compact, but leaves no way to handle the recoil.

  • This stock removes 2 concealment points.

No Stock - By the default, the F57 does not have a stock equipped, which makes it easier to conceal but makes controlling the recoil problematic, especially with automatic fire.

  • This stock is equipped on the F57 by default.

Full Stock - The standard stock used by the F57, necessary in order to minimize the recoil and make sustained fire easier to pull off.

  • This stock adds 3 concealment points.
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