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Weapons are used by operatives and enemies alike throughout missions and other gamemodes.

Entry Point currently features 6 types of firearms, with 11 guns in total. Most of them can be unlocked by simply purchasing them with money acquired throughout the course of the game, but a couple can only be unlocked through special events and gamepasses.

While some weapons are accurate portrayals of real life firearms, others are visual composites of other guns and don't have exact counterparts.

Melee

Melee is an alternate option that is mostly used during stealth. You must be holding a weapon to perform melee attacks by pressing "V". You can switch between the two modes by holding "V". The mode is indicated by a fist or a knife icon next to the health bar. The icon will flash with the other icon, and then fully turn to the other icon once you hold “V”. The knife is automatically equipped when a heist goes loud.

Having the Steady Aim perk will allow you to use melee attacks while sprinting with a mastered weapon.

Bash

A gun bash will silently knock out any NPC, leaving their disguise intact. Guards and civilians can be knocked out even after the alarm is raised, however it will not work on combatants.

Knife

Stabbing somebody will kill them and ruin their disguise. As opposed to bashing, knifing can damage combatants, killing normal NPCs in one stab and dealing 200 damage to assault units. However, it has a slow speed making it highly ineffective and leaving you open to damage, thus only viable in emergencies. Knifing is not recommended during stealth, as it will ruin your no-kill bonus & have less range than the gun bash, without any benefits. Knives cannot be used while dual wielding.

Weapon Types

  • The first row displays weapon and ammo type, purchase cost, and mission deployment cost.
  • The second row displays VitalTargets damage, Firerate rate of fire, and Range maximum range.
  • The third row displays QuickSwap reload time (refill + chamber), DeepPockets ammunition (magazine || reserve), and InnerPockets concealment points.
  • The fourth row displays Spread average spread, Recoil recoil, and Conditioning mobility.
  • Threat level is present when a weapon is being held, and it determines who will be the priority target if there are multiple operatives in the enemy's line of sight. If the operatives' weapons are the same threat level, the closest one will be targeted.


Pistols

An effective backup weapon in a pinch, pistols are small, cheap, and very easy to hide. No other weapons are necessary when stealth is the goal. Having the Pistol Mastery perk allows you to dual wield when having two pistols of the same model and reload a single equipped pistol 25% faster.

UP9Alt

UP9
"United Defense came under investigation after creating the UP9 in 2002. Shady business practices aside, the company created a cheap, low quality gun that quickly flooded the criminal arms market. Despite lawsuits, the weapon is still in production and is a favorite of lowlifes and gangs. It may not be dependable, but it's cheap, easy to get, and easy to conceal. Good enough, right?"
PistolMastery 9mm Pistol $1,400 Purchase $50 Deployment
VitalTargets 40 Damage Firerate 480 RPM Range 160 studs
QuickSwap 1s + .75s DeepPockets 12+1 || 90 rounds InnerPockets 4
Spread Low Recoil Low Conditioning 100%
  • Lowest threat level of all firearms.
  • New operatives start with this weapon already purchased and ready to use.
  • It is possible to deploy with the stock suppressed variant for free.


"The K45 is a solid, reliable weapon that's been a staple of police and civilian arsenals since it's release in 1945. The strong .45 semi-auto remains one of Seigel Arms' most popular models. It may not be as flashy or as big as some of the other options out there, but it's reputation and dependability have earned it a place in the armories of many operators."
K45Alt

K45
PistolMastery .45 ACP $11,500 Purchase $100 Deployment
VitalTargets 45 Damage Firerate 480 RPM Range 200 studs
QuickSwap 1s + .75s DeepPockets 8+1 || 90 rounds InnerPockets 4
Spread Moderate Recoil Moderate Conditioning 100%


RavenChrome

Exparsenal Raven
"Some people call it impractical. Sure, you'll never REALLY be able to justify a handgun of this caliber... Unless your job involves breaking and entering and casual shootouts with the police on Monday mornings. You used a model like this for years while you were freelancing, but your last Raven was stol- er... lost. But that doesn't mean this one can't perform just as well."
PistolMastery .50 AE $13,000 Purchase $150 Deployment
VitalTargets 60 Damage Firerate 300 RPM Range 160 studs
QuickSwap 1s + .75s DeepPockets 6+1 || 90 rounds InnerPockets 5
Spread Low Recoil High Conditioning 100%
  • Third highest threat level of all firearms.
  • Was able to be unlocked through special events in the past.

SMGs

Similar to pistols, submachine guns are small in size and relatively easy to conceal, but they have a higher rate of fire. Having the SMG Mastery perk reduces the concealment cost of all SMGs by 2 points.

"Created in 1997, the S97 is a small frame 9mm submachine gun. Seigel Arms Company stopped manufacturing the weapon in 2012, but it's still fairly easy to obtain. The integrated folding grip and stock turn it into a very low profile weapon. While the 9mm caliber isn't effective at cutting armor, but the weapon remains popular with operators due to it's high rate of fire and high concealability."
S97Full

S97
SMGMastery 9mm Pistol $9,500 Purchase $150 Deployment
VitalTargets 40 Damage Firerate 600 RPM Range 160 studs
QuickSwap 2s + .75s DeepPockets 30+1 || 90 rounds InnerPockets 5
Spread Low Recoil Moderate Conditioning 95%


MM20Full

Exparsenal MM20
"The MM20 was designed and developed in 2010 for the use of Chinese SOF. It's difficult to obtain in North America, but luckily for us the Armera is able to supply them. The compact gun features a three round burst with strong recoil compensation, designed for taking down targets at medium ranges. Operators like the MM20 for it's accuracy, stopping power, and it's concealability."
SMGMastery .45 ACP $33,000 Purchase $350 Deployment
VitalTargets 50 Damage Firerate 900 RPM Range 200 studs
QuickSwap 2s + .75s DeepPockets 20+1 || 90 rounds InnerPockets 5
Spread Low Recoil Low Conditioning 95%

Shotguns

Shotguns excel in short range combat and one well placed shot is usually all you need. They make up for their shorter range and fire rate with high damage. Having the Shotgun Mastery perk increases the intimidation range of all shotguns by 50%.

"The Model 480 modular combat shotgun was designed to be a highly configurable pump-action for military personnel. While it lacks a rapid fire rate and armor piercing capabilities, the firepower of the weapon is enough to compensate. Cascade Technologies created the weapon in 1973, and operators have adopted the 480 MCS because of its high configurability and versatility."
480MCSFull

480 MCS
ShotgunMastery 12 gauge $6,000 Purchase $125 Deployment
VitalTargets 20x8 Damage Firerate 67 RPM Range 100 studs
QuickSwap .5s / .75s DeepPockets 7+1 || 30 shells InnerPockets 7
Spread Low Recoil High Conditioning 90%
  • New operatives start with this weapon already purchased and ready to use.

Rifles

Not all enemies can be dealt with up close, but fortunately rifles have the range and power required to take on foes at any distance, without hesitation. Having the Rifle Mastery perk decreases the spread of all rifles by 40%.

CBRCAlt

CBR-C
"The Compact Bullpup Rifle was created by the Tricorne Co. in 1990. The CBR-C is a variant of the CBR sold exclusively in Canada; It's shortened barrel allows it to comply with Canada's rifle laws. The quick fire rate and high accuracy make it a favorite for operatives in mid to long distance firefights. The 7.8mm rounds slice armor, but the fire rate and small magazine means frequent reloads."
RifleMastery 7.8mm Rifle $13,500 Purchase $250 Deployment
VitalTargets 55 Damage Firerate 480 RPM Range 400 studs
QuickSwap 1.75s + .75s DeepPockets 10+1 || 60 rounds InnerPockets 8
Spread Low Recoil Low Conditioning 90%


"United Defense created the F57 in 2004 as a military grade weapon, and since its introduction it's found its way into services in 14 different countries. Lucky for us, United Defense has never had an issue with under the table deals, and we get our supply directly. Operatives love the F57 for its power and high modularity. It can be modified to fit almost any role in a mission."
F57Full

F57
RifleMastery 5.56mm NATO $23,500 Purchase $400 Deployment
VitalTargets 45 Damage Firerate 522 RPM Range 400 studs
QuickSwap 2.5s + 1s DeepPockets 30+1 || 150 rounds InnerPockets 7
Spread Moderate Recoil Moderate Conditioning 90%
  • Second highest threat level of all firearms.

Snipers

There's no better way to shut down snipers than by giving them a taste of their own medicine. These rifles are slow yet powerful, and can even take on foes hiding behind thick cover. Having the Sniper Mastery perk allows all snipers to pierce through ballistic shields, enemies, and bulletproof glass.

CHAAlt

CH-A
"The CH-A was designed by Cascade Technologies to be the civilian counterpart to their more popular CMS-5 model. Released in 2004, Cascade marketed the CH-A as a light frame sport and hunting rifle. The rifle was never popular in the European market, but it found success overseas in America. Operatives that prefer the CH-A generally choose it for it's light weight and high stopping power."
SniperMastery 7.62mm FMJ $13,500 Purchase $250 Deployment
VitalTargets 85 Damage Firerate 120 RPM Range 400 studs
QuickSwap 2s + .75s DeepPockets 5+1 || 45 rounds InnerPockets 7
Spread Low Recoil High Conditioning 90%
  • This weapon deals more damage against armored targets than any other firearm.

Heavy Weapons

Going loud might not be the safest way to heist, but it's definitely can be fun. These weapons are among the most expensive and sure to slow you down without external help, such as perks. Having the Heavy Weapons Mastery perk reduces the movement speed penalty of all heavy weapons by 50%.

"The "Sawblade" is a heavily modified LMG variant that comes directly from the Armera. Armera Custom weapons are infamous in the world of operatives, and the few with connections to get them gladly pay the high prices. The Sawblade in particular boast a hundred round magazine, high stopping power, and no tolerance for that "Stealth" nonsense. When you buy a gun like this, you use it."
SawbladeAlt

Sawblade
HeavyWeaponsMastery 5.56mm NATO $52,000 Purchase $1,000 Deployment
VitalTargets 45 Damage Firerate 500 RPM Range 200 studs
QuickSwap 3.5s + 1.5s DeepPockets 100+1 || 150 rounds InnerPockets 10
Spread Moderate Recoil Moderate Conditioning 70%
  • Highest threat level of all firearms.
  • The bipod can be used by going prone, greatly decreasing spread and recoil.


ThumperAlt

Thumper
"The Thumper is a 40mm, single shot, break action grenade launcher. Created by the Americans, it first saw use in the Vietnam War, and remains in use to this day. It's name comes from the distinctive sound it makes when firing. The launcher is simple but reliable, and operatives pick up the Thumper for it's portability and destructive potential. It can be used in combat, or as a versatile breaching tool. Just make sure to keep it away from Rose."
HeavyWeaponsMastery 40mm Grenade $28,000 Purchase $1,000 Deployment
ExplosiveEntry 300 Damage Firerate N/A Range Parabolic
QuickSwap 2.5s DeepPockets 1 || 2 grenades InnerPockets 7
Spread N/A Recoil N/A Conditioning 85%
  • Highest threat level of all firearms.
  • This weapon deals 2400 damage against enemy vehicles.

Statistics

Weapon Cost Damage Firerate Range Capacity Mobility
UP9
$50
$1,400
40 480 RPM 160 studs 12 + 1
90
100%
K45
$100
$11,500
45 480 RPM 200 studs 8 + 1
90
100%
Raven
$150
$13,000
60 300 RPM 160 studs 6 + 1
90
100%
S97
$150
$9,500
40 600 RPM 160 studs 30 + 1
90
95%
MM20
$350
$33,000
50 900 RPM 200 studs 20 + 1
90
95%
480 MCS
$125
$6,000
20×8 67 RPM 100 studs 7 + 1
30
90%
CBR-C
$250
$13,500
55 480 RPM 400 studs 10 + 1
60
90%
F57
$400
$23,500
45 522 RPM 400 studs 30 + 1
150
90%
CH-A
$250
$10,500
85 120 RPM 400 studs 5 + 1
45
90%
Sawblade
$1,000
$52,000
45 500 RPM 200 100 + 1
150
70%
Thumper
$1,000
$28,000
300 - - 1
2
85%


Modifications

Almost every gun has a variety of modifications and attachments available, ranging from optics and barrel additions to tactical and concealment options. There are many combinations available to suit the needs of each mission.

The Thumper is the only weapon that cannot equip modifications.

UP9

  • Sight: Iron Sights, Glow Sight, Ring Sight, Mini Sight, Delta Sight
  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Flashlight, Laser

K45

  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Laser

Raven

  • Barrel: Suppressor
  • Sight: Iron Sight, Glow Sight, Mini Sight, Delta Sight.
  • Tactical: Laser
  • Frame: Default (Chrome), Matte, Steel, Gold

S97

  • Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot, TG3X, T4XS
  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Flashlight, Laser, Canted Sights
  • Magazine: Normal Magazine, Short Magazine

MM20

  • Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot, TG3X
  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Laser
  • Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip
  • Stock: No Stock, Stock

480 MCS

  • Sight: Iron Sights, Mini Sight, Delta Sight
  • Barrel: Flash Hider, Suppressor, Duckbill, Choke
  • Tactical: Flashlight, Laser
  • Stock: Normal Stock, Short Grip

CBR-C

  • Sight: Mini Sight, Delta Sight, Red Dot, TG3X, T4XS, LS6X
  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Flashlight, Laser, Canted Sights
  • Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip

F57

  • Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot, TG3X, T4XS
  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Flashlight, Laser, Canted Sights
  • Magazine: Normal Magazine, Short Magazine
  • Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip
  • Stock: No Stock, Full Stock

CH-A

  • Sight: Iron Sights, Delta Sight, Red Dot, TG3X, T4XS, LS6X
  • Barrel: Flash Hider, Muzzle Brake, Suppressor
  • Tactical: Flashlight, Laser

Sawblade

  • Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot
  • Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip

Concealment

Any weapon can be concealed so that it is not visible when unequipped. When a gun is over your concealment threshold, it will be visible to guards and civilians giving you the armed status. You can increase your concealment threshold with perks or decrease the needed concealment of a weapon by changing their modifications.

Concealment values

By default, your concealment limit is 6. The Inner Pockets perk will passively increase the concealment limit by 1, and the Hidden Weapons perk unlocks Concealed Holsters, which can be equipped for an extra 1 concealment limit, making the max concealment 8. The exception to this is SMGs; with the SMG Mastery perk, the concealment factor of all SMGs is decreased by 2. As a suppressor adds 2 points only guns with a concealment value of 6 or less can be concealed with a suppressor.

Weapon Base Min Max
UP9 4 - 7
K45 4 - 6
Raven 5 - 8
S97 5 1 9
MM20 5 3 13
480 MCS 7 5 10
CBR-C 8 - 14
F57 7 5 16
CH-A 7 - 11
Sawblade 10 - 14
Thumper 7 - -
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