Weapons are used by operatives and enemies alike throughout missions and other gamemodes.
Entry Point currently features 6 types of firearms, with 11 guns in total. Most of them can be unlocked by simply purchasing them with money acquired throughout the course of the game, but a couple can only be unlocked through special events and gamepasses.
While some weapons are accurate portrayals of real life firearms, others are visual composites of other guns and don't have exact counterparts.
Melee
Melee is an alternate option that is mostly used during stealth. You must be holding a weapon to perform melee attacks by pressing "V". You can switch between the two modes by holding "V". The mode is indicated by a fist or a knife icon next to the health bar. The icon will flash with the other icon, and then fully turn to the other icon once you hold “V”. The knife is automatically equipped when a heist goes loud.
Having the Steady Aim perk will allow you to use melee attacks while sprinting with a mastered weapon.
Bash
A gun bash will silently knock out any NPC, leaving their disguise intact. Guards and civilians can be knocked out even after the alarm is raised, however it will not work on combatants.
Knife
Stabbing somebody will kill them and ruin their disguise. As opposed to bashing, knifing can damage combatants, killing normal NPCs in one stab and dealing 200 damage to assault units. However, it has a slow speed making it highly ineffective and leaving you open to damage, thus only viable in emergencies. Knifing is not recommended during stealth, as it will ruin your no-kill bonus & have less range than the gun bash, without any benefits. Knives cannot be used while dual wielding.
Weapon Types
- The first row displays weapon and ammo type, purchase cost, and mission deployment cost.
- The second row displays damage, rate of fire, and maximum range.
- The third row displays reload time (refill + chamber), ammunition (magazine || reserve), and concealment points.
- The fourth row displays average spread, recoil, and mobility.
- Threat level is present when a weapon is being held, and it determines who will be the priority target if there are multiple operatives in the enemy's line of sight. If the operatives' weapons are the same threat level, the closest one will be targeted.
Pistols
An effective backup weapon in a pinch, pistols are small, cheap, and very easy to hide. No other weapons are necessary when stealth is the goal. Having the Pistol Mastery perk allows you to dual wield when having two pistols of the same model and reload a single equipped pistol 25% faster.
UP9 |
"United Defense came under investigation after creating the UP9 in 2002. Shady business practices aside, the company created a cheap, low quality gun that quickly flooded the criminal arms market. Despite lawsuits, the weapon is still in production and is a favorite of lowlifes and gangs. It may not be dependable, but it's cheap, easy to get, and easy to conceal. Good enough, right?" |
"The K45 is a solid, reliable weapon that's been a staple of police and civilian arsenals since it's release in 1945. The strong .45 semi-auto remains one of Seigel Arms' most popular models. It may not be as flashy or as big as some of the other options out there, but it's reputation and dependability have earned it a place in the armories of many operators." | K45 |
.45 ACP | $11,500 Purchase | $100 Deployment |
45 Damage | 480 RPM | 200 studs |
1s + .75s | 8+1 || 90 rounds | 4 |
Moderate | Moderate | 100% |
Raven |
"Some people call it impractical. Sure, you'll never REALLY be able to justify a handgun of this caliber... Unless your job involves breaking and entering and casual shootouts with the police on Monday mornings. You used a model like this for years while you were freelancing, but your last Raven was stol- er... lost. But that doesn't mean this one can't perform just as well." |
SMGs
Similar to pistols, submachine guns are small in size and relatively easy to conceal, but they have a higher rate of fire. Having the SMG Mastery perk reduces the concealment cost of all SMGs by 2 points.
"Created in 1997, the S97 is a small frame 9mm submachine gun. Seigel Arms Company stopped manufacturing the weapon in 2012, but it's still fairly easy to obtain. The integrated folding grip and stock turn it into a very low profile weapon. While the 9mm caliber isn't effective at cutting armor, but the weapon remains popular with operators due to it's high rate of fire and high concealability." | S97 |
9mm Pistol | $9,500 Purchase | $150 Deployment |
40 Damage | 600 RPM | 160 studs |
2s + .75s | 30+1 || 90 rounds | 5 |
Low | Moderate | 95% |
MM20 |
"The MM20 was designed and developed in 2010 for the use of Chinese SOF. It's difficult to obtain in North America, but luckily for us the Armera is able to supply them. The compact gun features a three round burst with strong recoil compensation, designed for taking down targets at medium ranges. Operators like the MM20 for it's accuracy, stopping power, and it's concealability." |
.45 ACP | $33,000 Purchase | $350 Deployment |
50 Damage | 900 RPM | 200 studs |
2s + .75s | 20+1 || 90 rounds | 5 |
Low | Low | 95% |
Shotguns
Shotguns excel in short range combat and one well placed shot is usually all you need. They make up for their shorter range and fire rate with high damage. Having the Shotgun Mastery perk increases the intimidation range of all shotguns by 50%.
"The Model 480 modular combat shotgun was designed to be a highly configurable pump-action for military personnel. While it lacks a rapid fire rate and armor piercing capabilities, the firepower of the weapon is enough to compensate. Cascade Technologies created the weapon in 1973, and operators have adopted the 480 MCS because of its high configurability and versatility." | 480 MCS |
12 gauge | $6,000 Purchase | $125 Deployment |
20x8 Damage | 67 RPM | 100 studs |
.5s / .75s | 7+1 || 30 shells | 7 |
Low | High | 90% |
|
Rifles
Not all enemies can be dealt with up close, but fortunately rifles have the range and power required to take on foes at any distance, without hesitation. Having the Rifle Mastery perk decreases the spread of all rifles by 40%.
CBR-C |
"The Compact Bullpup Rifle was created by the Tricorne Co. in 1990. The CBR-C is a variant of the CBR sold exclusively in Canada; It's shortened barrel allows it to comply with Canada's rifle laws. The quick fire rate and high accuracy make it a favorite for operatives in mid to long distance firefights. The 7.8mm rounds slice armor, but the fire rate and small magazine means frequent reloads." |
7.8mm Rifle | $13,500 Purchase | $250 Deployment |
55 Damage | 480 RPM | 400 studs |
1.75s + .75s | 10+1 || 60 rounds | 8 |
Low | Low | 90% |
"United Defense created the F57 in 2004 as a military grade weapon, and since its introduction it's found its way into services in 14 different countries. Lucky for us, United Defense has never had an issue with under the table deals, and we get our supply directly. Operatives love the F57 for its power and high modularity. It can be modified to fit almost any role in a mission." | F57 |
5.56mm NATO | $23,500 Purchase | $400 Deployment |
45 Damage | 522 RPM | 400 studs |
2.5s + 1s | 30+1 || 150 rounds | 7 |
Moderate | Moderate | 90% |
|
Snipers
There's no better way to shut down snipers than by giving them a taste of their own medicine. These rifles are slow yet powerful, and can even take on foes hiding behind thick cover. Having the Sniper Mastery perk allows all snipers to pierce through ballistic shields, enemies, and bulletproof glass.
CH-A |
"The CH-A was designed by Cascade Technologies to be the civilian counterpart to their more popular CMS-5 model. Released in 2004, Cascade marketed the CH-A as a light frame sport and hunting rifle. The rifle was never popular in the European market, but it found success overseas in America. Operatives that prefer the CH-A generally choose it for it's light weight and high stopping power." |
7.62mm FMJ | $13,500 Purchase | $250 Deployment |
85 Damage | 120 RPM | 400 studs |
2s + .75s | 5+1 || 45 rounds | 7 |
Low | High | 90% |
|
Heavy Weapons
Going loud might not be the safest way to heist, but it's definitely can be fun. These weapons are among the most expensive and sure to slow you down without external help, such as perks. Having the Heavy Weapons Mastery perk reduces the movement speed penalty of all heavy weapons by 50%.
"The "Sawblade" is a heavily modified LMG variant that comes directly from the Armera. Armera Custom weapons are infamous in the world of operatives, and the few with connections to get them gladly pay the high prices. The Sawblade in particular boast a hundred round magazine, high stopping power, and no tolerance for that "Stealth" nonsense. When you buy a gun like this, you use it." | Sawblade |
Thumper |
"The Thumper is a 40mm, single shot, break action grenade launcher. Created by the Americans, it first saw use in the Vietnam War, and remains in use to this day. It's name comes from the distinctive sound it makes when firing. The launcher is simple but reliable, and operatives pick up the Thumper for it's portability and destructive potential. It can be used in combat, or as a versatile breaching tool. Just make sure to keep it away from Rose." |
40mm Grenade | $28,000 Purchase | $1,000 Deployment |
300 Damage | N/A | Parabolic |
2.5s | 1 || 2 grenades | 7 |
N/A | N/A | 85% |
|
Statistics
Weapon | Cost | Damage | Firerate | Range | Capacity | Mobility |
---|---|---|---|---|---|---|
$50 $1,400 |
40 | 480 RPM | 160 studs | 12 + 1 90 |
100% | |
$100 $11,500 |
45 | 480 RPM | 200 studs | 8 + 1 90 |
100% | |
$150 $13,000 |
60 | 300 RPM | 160 studs | 6 + 1 90 |
100% | |
$150 $9,500 |
40 | 600 RPM | 160 studs | 30 + 1 90 |
95% | |
$350 $33,000 |
50 | 900 RPM | 200 studs | 20 + 1 90 |
95% | |
$125 $6,000 |
20×8 | 67 RPM | 100 studs | 7 + 1 30 |
90% | |
$250 $13,500 |
55 | 480 RPM | 400 studs | 10 + 1 60 |
90% | |
$400 $23,500 |
45 | 522 RPM | 400 studs | 30 + 1 150 |
90% | |
$250 $10,500 |
85 | 120 RPM | 400 studs | 5 + 1 45 |
90% | |
$1,000 $52,000 |
45 | 500 RPM | 200 | 100 + 1 150 |
70% | |
$1,000 $28,000 |
300 | - | - | 1 2 |
85% |
Modifications
Almost every gun has a variety of modifications and attachments available, ranging from optics and barrel additions to tactical and concealment options. There are many combinations available to suit the needs of each mission.
The Thumper is the only weapon that cannot equip modifications.
UP9
- Sight: Iron Sights, Glow Sight, Ring Sight, Mini Sight, Delta Sight
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Flashlight, Laser
K45
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Laser
Raven
- Barrel: Suppressor
- Sight: Iron Sight, Glow Sight, Mini Sight, Delta Sight.
- Tactical: Laser
- Frame: Default (Chrome), Matte, Steel, Gold
S97
- Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot, TG3X, T4XS
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Flashlight, Laser, Canted Sights
- Magazine: Normal Magazine, Short Magazine
MM20
- Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot, TG3X
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Laser
- Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip
- Stock: No Stock, Stock
480 MCS
- Sight: Iron Sights, Mini Sight, Delta Sight
- Barrel: Flash Hider, Suppressor, Duckbill, Choke
- Tactical: Flashlight, Laser
- Stock: Normal Stock, Short Grip
CBR-C
- Sight: Mini Sight, Delta Sight, Red Dot, TG3X, T4XS, LS6X
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Flashlight, Laser, Canted Sights
- Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip
F57
- Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot, TG3X, T4XS
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Flashlight, Laser, Canted Sights
- Magazine: Normal Magazine, Short Magazine
- Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip
- Stock: No Stock, Full Stock
CH-A
- Sight: Iron Sights, Delta Sight, Red Dot, TG3X, T4XS, LS6X
- Barrel: Flash Hider, Muzzle Brake, Suppressor
- Tactical: Flashlight, Laser
Sawblade
- Sight: Iron Sights, Mini Sight, Delta Sight, Red Dot
- Grip: Folding Grip, Ergo Grip, Angled Grip, Stubby Grip
Concealment
Any weapon can be concealed so that it is not visible when unequipped. When a gun is over your concealment threshold, it will be visible to guards and civilians giving you the armed status. You can increase your concealment threshold with perks or decrease the needed concealment of a weapon by changing their modifications.
Concealment values
By default, your concealment limit is 6. The Inner Pockets perk will passively increase the concealment limit by 1, and the Hidden Weapons perk unlocks Concealed Holsters, which can be equipped for an extra 1 concealment limit, making the max concealment 8. The exception to this is SMGs; with the SMG Mastery perk, the concealment factor of all SMGs is decreased by 2. As a suppressor adds 2 points only guns with a concealment value of 6 or less can be concealed with a suppressor.
Weapon | Base | Min | Max |
---|---|---|---|
UP9 | 4 | - | 7 |
K45 | 4 | - | 6 |
Raven | 5 | - | 8 |
S97 | 5 | 1 | 9 |
MM20 | 5 | 3 | 13 |
480 MCS | 7 | 5 | 10 |
CBR-C | 8 | - | 14 |
F57 | 7 | 5 | 16 |
CH-A | 7 | - | 11 |
Sawblade | 10 | - | 14 |
Thumper | 7 | - | - |